Dev Update Videos

Developer Update (video)

Reviewing 2018. Dev Update Videos
A long update from Joe today as he takes a look back at 2018. Joe covers the tie leading up tot he launch of the game, what launch was like, how the team felt about how the game was reviewed, and much more. He also says “moment in time” a lot! It’s a great look back at the year from his point of view, and worth a watch for any Sea of Thieves fan.

Developer Update (video)

Too Shrouded, Two Spoils. Dev Update Videos
Notes of interest: The feedback on Shrouded Spoils has been great. Feedback on the release will be monitored over time, for example: Frequency of forts, krakens Difficulty of the Devil’s Roar, maybe rock accuracy has been turned down too far? The Bone Crusher cannon design will be tweaked for better visibility when manning the cannons. Because the changes to some of the achievements have been made without any prior notice, and some players were still trying to reach them, any player who reaches the new achievement thresholds by December 14th 2018 will get the Overachiever sails. More on that here….

Developer Update (video)

‘The Talent’ rambles about Shrouded Spoils. Dev Update Videos
Obviously this one is all Joe talking about Shrouded Spoils. There’s not much of note here that’s not already in the Release Notes or the Content Update video. It’s worth a watch though – enjoy!

Developer Update (video)

Looking forward to XO18 and Shrouded Spoils. Dev Update Videos
Notes of interest: Joe reviews Festival of the Damned, watching all the fun ways people are dying and what they’re doing with the lanterns. The only thing that’s time-limited is the cosmetics; the lanterns and beacons remains in the game! The next update is Shrouded Spoils Some of the content from the update is in testing with Pioneers Also testing that the size of all the inclusions fit in game memory Looking at ~late-November A content update video will be on the way, close to release This weekend is XO18 where Joe and Craig Duncan will show off a trailer…

Developer Update (video)

Drew “The Talent” Stevens. Dev Update Videos
Drew takes over for Joe, who is too busy galavanting. Notes of interest: Forsaken Shores is now finished, and the time-limited cosmetic content is gone Everything else from Forsaken Shores remains in the game, including the campaign, commendations and titles, and doubloons. Festival of the Damned is now live! Take the light from the well of souls of the Ferry and light your ship lanterns. There’s beacons around the world to light for various commendations. Festival and Ferryman cosmetics, as well as face-paint and makeup. Storms are more dangerous during the festival. Server migrations have been improved around Skelly Ship…

Developer Update (video)

Settling into a more stable release schedule. Dev Update Videos
Cool stuff from Joe in this one. The last two releases have felt much more robust, and with the amount of content that’s been released into the game since launch, it does make sense to completely remove the intermediary weekly updates where there’s no significant changes being added to the game. Notes of interest: Cargo Runs are out! Joe’s interested to see how stories emerge from Cargo Runs, and also to get a perspective of how Cargo Runs effect Merchant Alliance (tacit admission that Merchants are the least activated voyage type). Forsaken Shores has been a good test of taking…

Developer Update

Week one of Forsaken Shores was smooth sailing… Dev Update Videos
Not a lot of info in this one, folks. To be honest, it’s nice that the launch of a major new expansion went smoothly and there’s not a lot to cover off. The only notes of interest are: Using Pioneers to get feedback and stability metrics for the launch of Forsaken Shores, which was “pretty uneventful”, was great! Joe loves the rowboat. Rare are looking at difficulty-balancing and feedback from The Devil’s Roar. It’s supposed to be a difficult, perilous place where the rewards are greater. They’ll continue to monitor feedback and telemetry over time. Keep giving feedback! They’re seen…

Developer Update

It’s been a weird week. Dev Update Videos
Notes of interest: Rare have realised that because of their passion for getting content out and into the hands of players, they’ve not been leaving enough time for testing – both new features (eg: barrel system) and validation (bugs). Key issues introduced last week have been fixed. Different types of food & ammunition are coming into the game an expanded inventory system was needed – however it came together late, meaning not enough time to implement feedback from Pioneers. Barrel tweaks this week: you’ll be able to see if a barrel is empty, resource quantity in barrels is increased. Take-all/give-all…

Developer Update

[Insert balls joke here]. Dev Update Videos
Notes: Venom, Snooze and Rigging cursed cannonballs added to the battles this week. Controller sensitivity values have been expanded (probably triggered by this discussion). Update: this change is actually coming in the next Bilge Rat update (week of August 27). Ancient Isles fleet commendation has been fixed – due to this, the Cursed Sails event is being extended by 1 week. Due to feedback on Cursed Sails there will be no time-specific requirements in Forsaken Shores. The first stage of having Skeleton Ships in the world will be having them appear as emergent battles, with an indicator similar to Forts….

Developer Update

Week 2 of Cursed Sails. Dev Update Videos
As we sail into week two of the Cursed Sails campaign, Executive Producer Joe Neate talks about refinements to the experience and some players’ unique approaches to tackling those fearsome skeleton ships. Some notes: Rare have learned from the timed nature of Cursed Sails and will take that feedback on board for planning future events. This week: New battles with new skelly crews, new cursed cannonballs, varied skeleton ‘forms’. Forts are back! Work continues on re-enabling the Kraken. The Cursed Sails team is now preparing the Skelly Ships’ emergence back into the world beyond the campaign.

Cursed Sails Dev Update

Boney old Joe. Dev Update Videos
Notes: They’re excited to get the Brigantine out into the wild and will be responsive to feedback about the ship. Alliances, much the same – Rare will be taking on feedback around balance and the mechanics of alliances.