Dev Update Videos

Developer Update

Week one of Forsaken Shores was smooth sailing… Dev Update Videos
Not a lot of info in this one, folks. To be honest, it’s nice that the launch of a major new expansion went smoothly and there’s not a lot to cover off. The only notes of interest are: Using Pioneers to get feedback and stability metrics for the launch of Forsaken Shores, which was “pretty uneventful”, was great! Joe loves the rowboat. Rare are looking at difficulty-balancing and feedback from The Devil’s Roar. It’s supposed to be a difficult, perilous place where the rewards are greater. They’ll continue to monitor feedback and telemetry over time. Keep giving feedback! They’re seen…

Developer Update

It’s been a weird week. Dev Update Videos
Notes of interest: Rare have realised that because of their passion for getting content out and into the hands of players, they’ve not been leaving enough time for testing – both new features (eg: barrel system) and validation (bugs). Key issues introduced last week have been fixed. Different types of food & ammunition are coming into the game an expanded inventory system was needed – however it came together late, meaning not enough time to implement feedback from Pioneers. Barrel tweaks this week: you’ll be able to see if a barrel is empty, resource quantity in barrels is increased. Take-all/give-all…

Developer Update

[Insert balls joke here]. Dev Update Videos
Notes: Venom, Snooze and Rigging cursed cannonballs added to the battles this week. Controller sensitivity values have been expanded (probably triggered by this discussion). Update: this change is actually coming in the next Bilge Rat update (week of August 27). Ancient Isles fleet commendation has been fixed – due to this, the Cursed Sails event is being extended by 1 week. Due to feedback on Cursed Sails there will be no time-specific requirements in Forsaken Shores. The first stage of having Skeleton Ships in the world will be having them appear as emergent battles, with an indicator similar to Forts….

Developer Update

Week 2 of Cursed Sails. Dev Update Videos
As we sail into week two of the Cursed Sails campaign, Executive Producer Joe Neate talks about refinements to the experience and some players’ unique approaches to tackling those fearsome skeleton ships. Some notes: Rare have learned from the timed nature of Cursed Sails and will take that feedback on board for planning future events. This week: New battles with new skelly crews, new cursed cannonballs, varied skeleton ‘forms’. Forts are back! Work continues on re-enabling the Kraken. The Cursed Sails team is now preparing the Skelly Ships’ emergence back into the world beyond the campaign.

Cursed Sails Dev Update

Boney old Joe. Dev Update Videos
Notes: They’re excited to get the Brigantine out into the wild and will be responsive to feedback about the ship. Alliances, much the same – Rare will be taking on feedback around balance and the mechanics of alliances.