Watch the show LIVE to acquire the Huntress figurehead, and get a sneak peak of Forsaken Shores.
Inside Xbox is almost upon us. If you missed out on getting the Huntress Figure head by attending SDCC, or via the Sea of Thieves shop, you can still get your hands on it before it drops into the game for everyone around the 20th of September. Watch Inside Xbox live from gamescon today August 21 at: PDT – 7:30am EDT – 10:30am BST – 3:30pm AEST – 12:30am (22nd Sept) Ensure you log in to Mixer with the same Microsoft/Xbox account you use to play Sea of Thieves. Don't forget to tune into Inside Xbox tomorrow live from Gamescom for…
And the 1,000 crate achievement may change too.
Update , 13 August 2018: Rare’s PC Design Lead, u/justteddii, has now confirmed that “Step 1” of a three step improvement to supply crates will be coming with the next Bilge Rat Adventure: The first change going in to our … next Bilge Rat event (almost accidentally revealed the name then!) … will contain increased drop rates and payouts for all three resource crates; cannonballs, wood and bananas. Think of this as step 1. Step 2 will be an effort to rebalance the commendations/achievements, with plans for Step 3 being a “bit grander” in scope. If you’ve been reading Sea…
Will the next Bilge Rat Adventure feature a PVP bounty mechanic?
Updated, 23 August 2018: We now know the next Bilge Rat Adventure is called Cursed Crews. There is indeed a PVP focus as commendations will centre around ship combat with cursed cannonballs. The Reaper’s Mark is a special flag; by raising it you’ll broadcast your location on the map of every other ship on the server. Updated, 16 August 2018: As per this Developer Update video, the next Bilge Rats Adventure will bring Cursed Cannonballs into the world. Commendations will be earned based on how you use them, and who you use them on. This addition will add a “lot of value…
Dance while you sink, pirate.
Skeleton Ship battles will indeed remain in the Sea of Thieves after the Cursed Sails event. Whether they’re there immediately afterwards, or a few updates later (like the return of the Megalodon’s children), we shall see. Senior Producer, Drew Stevens, re-re-re-confirmed this after being asked about it on Reddit: We have these awesome server-wide Skeleton ship battles, of course we want to keep them! We’re working on how these exist in the emergent world along with the frequency of all our other threats, but expect to still be able to encounter these epic multi-wave sea battles. Stevens also re-confirmed that cursed…
Rolling out to servers.
During the Cursed Sails event, some players have found that Skeleton Ships spawn with no crew, allowing free roam of the ships as well as a less than challenging ‘battle’. A fix to this issue is rolling out to servers directly. Comment from discussion Rare-Sonicbob’s comment from discussion "Rare, you need to do something about this.". Via: Reddit.
I feel so emote-tional <3
Over one million of you have formed Xbox Live friendships through #SeaOfThieves. If that's not cause to celebrate #InternationalFriendshipDay, we don't know what is! We expect many more friendships to be formed via Alliances, read about them here: https://t.co/zFDeRs01iu pic.twitter.com/EggNhMYe1T — Sea of Thieves (@SeaOfThieves) July 30, 2018
There’s a fix on the way
Updated 8th Aug 2018: Fixed! For a while now, firing yourself out of a cannon while travelling at high speeds on your ship has occasionally sent you flying at an obtuse angle, landing you well behind (or in front of) your target. It’s been listed as a known issue for a couple of months now, to the frustration of many, but a fix is on the way. Responding to a Reddit post, Senior Producer, Drew Stevens wrote: With our Cursed Sails build into its final testing phase, we have been able to free a little time to investigate the dreaded…
They’re a good place to weather a storm, but not much else.
Currently only Keel Haul Fort, Shark Fin Camp, and The Crow’s Nest Fortress become active for raids. The other forts, while looking exciting and markedly different, never activate. What’s the deal!? There’s been plenty of banter about this on /r/seaofthieves, but Senior Producer, Drew Stevens recently weighed in with an explanation. We built most of the Forts well in advance of the feature coming together for launch and during Playtesting had to make lots of changes to the environment to make them a great play space. We focussed on the core 3 for launch and couldn’t get to the rest….