Roundups

Official Tall Tales Q&A

Mike Chapman and Andy Preston answer questions from the community. Roundups
On Wednesday the Sea of Thieves community team hosted a Q&A with the Tall Tales design team. I’ve collected all of the answered questions below, lightly edited. You should note that a small handful of questions were answered only with smiley faces – these have been omitted from this roundup due to their overly ambiguous nature, but you can go looking for them here. I’ve arranged the answers by topic for your convenience: Tease + future content Tall Tales (questions, comments, ideas) Developing Tall Tales Lore     Tease + future content   Q. Has the team considered adding elements…

Hit registration is being worked on

Yes, it’s an issue. Yes, it’s being improved. But there’s “no silver bullet”. Roundups
Update – 14 July 2019: Hit reg improvements are now in testing with Insiders. Hey! We have our Hit Reg improvements in Insiders right now, jump in and come hep us test out the latest improvements! Joe describes the improvements as “significant” and “super promising”. Original post: Longtime players of Sea of Thieves know that hit registration in the game has always been a bit patchy. You shoot, get the hitmarker, but no damage is done. This kind of thing happens a lot in online games, but many feel that Sea of Thieves can be worse than most. The arrival…

Official Arena Dev Q&A

Hit reg! Cross play! Cosmetics! Etc! Roundups
On Wednesday the Sea of Thieves community team hosted a Q&A with some of the Arena leadership team. You can read the whole thing here, but to keep things nice and simple we’ve summarised the discussion below.   Q: When are we going to be able to play with sloops and brigs in the Arena? Shelley: We want to do this! In fact they’re currently in the Insider build for experimentation. We are working towards finding the right approach for adding all the ship types into Arena whilst creating a fair and level competitive playing field.   Q: Crossplay, the Opt…

Rare invited press to play the Anniversary Update [roundup]

Links to all the best reading from this weeks Anniversary Update coverage. Roundups
Last week Rare hosted press for a preview look at the Anniversary Update – the highly anticipated free update for Sea of Thieves coming April 30, 2019. The embargo lifted earlier today, so following is a round-up of all the press so far. There’s a huge amount of info nestled in these pieces, so we’ll have an ultra-detailed summary of everything covered in these press pieces a little later in the week. 🚨 Be aware that there are spoilers in these previews. If you want to go into the update fresh-faced and wide-eyed, you may want to turn back now. 🚨…

Top 10 Sh*t Ideas from the development of Sea of Thieves

Press X to talk to Melto. Roundups
In the midst of his ongoing series of tweets covering the development of Sea of Thieves (full roundup here), Rare designer Gregg Mayles also starting a top ten list of sh*t ideas the team came up with that ultimately didn’t make it to the game. Sometimes you have to fully test an idea in context to get a real handle on how good/fun/worthwhile it is – so don’t view these too harshly. Hindsight is 20/20, after all. 1.  Magic Monkey’s Wonder Window Some ideas we tried were hilariously bad. Setting sail with #1 is ‘Magic Monkey’s Wonder Window’, which allowed…

Everything we know about the upcoming Mega Update

AKA the Anniversary Update! Roundups
Updated March 20th 2019: We now know that the upcoming “mega update” will officially be called the Anniversary Update, to be released on April 30th 2019. Watch the official Anniversary Update trailer and check out our trailer breakdown. Read up on the full Anniversary Update announcement. Original post, Feb 20th 2019: At Inside Xbox in February, Sea of Thieves executive producer, Joe Neate, confirmed that on March 20th, 2019 – the one year anniversary of the launch of the game – Rare will announce everything that’s coming in their next major update, referred to as the Mega Update! It’s been several…

What’s changed since you last played Sea of Thieves?

A very helpful summary of changes and additions to the game since launch. Roundups
(Updated 6 February 2019) If you took a break from Sea of Thieves, and you’ve been thinking about setting sail once again, but you’re wondering “what’s new?” … this is the place for you! A few notes: Although the world is now much more ‘alive’, the core gameplay loop of ‘completing voyages’ is largely unchanged. If you didn’t enjoy the basic premise of Sea of Thieves before, the additions since launch might not swing it for you. If you want to dip your toes back in without committing to a full retail purchase: Game Pass is cheap, my friend. However,…

Tales from the development of Sea of Thieves

Mermaids and emotion and post-it notes. Roundups
Just before the New Year, in what I can only imagine was a fairly obvious attempt to avoid family at the holidays, Rare game designer Gregg Mayles started looking through a collection of images and documents from the early days of Sea of Thieves development. …I’ve been looking back through the huge haul of documents and images I have got from the development of Sea Of Thieves. I’ll share a few and see if anyone is interested! His first tweet was an absolute cracker! Sea Of Thieves started off life as a chat with @SimonSorcerer about ‘deep emotional player engagement’…

Should we be worried that Rare is ‘splitting the player base’?

Here’s everything the team at Rare has said about Adventure vs Arena. Roundups
The recent announcement of the upcoming “The Arena” update to Sea of Thieves, which introduces a new competitive game mode, has been and enthusiastic but mixed reception from Sea of Thieves players. Fans on both the official forum and Reddit have been voicing their concerns that the introduction of this new game mode is a Very Bad Thing™ and signals a failing of the core game, leading to the apparent inevitability that Rare will end up placing all of their focus on the battle mode if it becomes popular, leaving Adventure to languish. Worse still, they’re worried that Rare’s development…

XO18 Panel with Joe Neate and Craig Duncan

Our full and detailed summary of the entire discussion! Roundups
Rare Studio Head, Craig Duncan, and Sea of Thieves Executive Producer, Joe Neate caught up with Xbox’s Major Nelson to talk Sea of Thieves and field some questions from the audience and from Mixer chat. It’s worth watching the whole thing, however, if you don’t have time for that, here’s a full and detailed summary of what was covered: The Arena The Arena is a response to some players wanting more focus on action, as well as shorter session lengths. A new trading company, the Sea Dogs. It’s a “new way to progress” in Sea of Thieves. Confirmed DeMarco is in…

Everything we know about Forsaken Shores

So far… Roundups
Updated Sept 14th 2018 The third major content update for Sea of Thieves, Forsaken Shores, is just one week away. With Rare skipping the maintenance update this week in favour of preparing for the new release (due on Talk Like A Pirate Day) we thought we’d take a look at all the things we know for sure arrrrrrr coming, and a few things we can deduce… Confirmed by Rare: The Devil’s Roar is located East of The Wilds There is one Outpost in the Devil’s Roar You won’t spawn there, you’ll have to prepare and journey there Volcanic activity on…