In the current Cursed Sails campaigns Skeleton Ships appear in different parts of the world on different in-game days. You receive commendations for beating each of the waves/crews in each of the world regions.
However, because one minute of real world time = one hour of time inside Sea of Thieves, and because each Skelly crew appears at 10 in-game day intervals, this means the respective battles are completely locked to two time slots in real 24 hours time:
Ancient Isles: 12:00AM-4:00AM & 12:00PM-4:00PM
The Wilds: 4:00AM-8:00PM & 4:00PM-8:00PM
The Shores of Plenty: 8:00AM-12:00PM & 8:00PM-12:00AM
These times are EST.
The knock-on effect of this means that players who have fairly set playtimes (due to real life being a thing – work, kids, etc), are unlikely to have the opportunity to battle the other two skelly crews that don’t fall into an appropriate time of day IRL. Clear as mud?
This was raised on Reddit by u/Bambambm and others.
Rare’s Drew Stevens has responded, detailing the following solution:
Wanted to spin a new thread here given the discussions on the IRL Time-Locked nature of our Cursed Sails Campaign. Thanks to u/Bambambm for kicking this thread off here, you can see my earlier response here: Link
We’ve discussed as a team and have gone through the various suggestions and solutions provided, assessing what we can do here to improve the experience for as many players as possible.
As i talked to earlier, given the time window between builds we are not able to making any sweeping changes like the suggestions around repeating the battles more frequently for example – as this has knock in impacts on the Outpost Banners, Localisation and potential for further player confusion given the size of the changes.
However, with our goal of giving more opportunities for players to progress in the campaign, to encounter a variety of ship crew encounters in the different regions and ultimately aspire to unlock the Bone Crusher Ship cosmetics we have made some changes.
For Week2’s set of battles we are offsetting the IRL time these will be available. This effectively means that for Week2’s encounters you will be tackling a different crew in a different sea region. The battle will still be available for the same Game and IRL length of time and the Outpost Banners/Pocket Watch will still point you to the right place.
We will then do the same offset for Week3’s set of battles so that players who have a fixed play time slot will organically encounter the 3 regions battles over the course of the campaign.
We know this doesn’t solve all of the feedback around the time locked nature of the campaign, however will maximise the ability for players to engage with different battles and crews and acquire the awesome rewards over the course of the campaign.
We hear your feedback here on the IRL time-locked nature of this event and will be reviewing this carefully and learning for how we schedule upcoming campaigns & adventures. I’m confident we can improve on this for our future campaigns.
Thanks for being patient as we assessed our options here, looking forward to see how you all tackle the new crews coming next week!
In summary, if you’re only able to play in fixed IRL time-slots, never fear… you’ll be able to battle the skelly crews in all three locations over the next couple of weeks. For now, make sure you have some play time locked in to form an alliance skink some skellies during your preferred time-slot before the Week 2 update. ☠
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